Logics

The Blender Game Engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects. The game engine can also be extended via a set of Python bindings.

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open-source collision detection and rigid body dynamics library developed for PlayStation 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for rigid body simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc.
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL Vertex Paint texture blending, toon shading, animated materials, support for normal and parallax mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces.

Fast reminder

Actuators Sensors Controlers
Action Actuator Regular
Armature Always Expression
Camera Collision Python
Constraint Delay
Edit Object Joystick
Filter 2D Keyboard
Game Message
Message Mouse
Motion Near
Mouse Property
Parent Radar
Property Random
Random Ray
Scene
Sound
State
Steering
Visibility

The game system

Presentation of our template we have done so far

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